![]() ![]() Moldy Matriarch Armor Set Moldy Matriarch ArmorĮxplosive attacks have a chance to provide a stacking 5% crit damage buff.Įxplosive attacks have a 10% chance to lower the target's explosive resistance by 20% for 20 seconds.Īll bomb weapons have a 10% chance to cause an additional explosive that deals 70 explosive damage. Uncharged bow shots have a 75% chance to deal 30 extra stun to flying Creatures. Uncharged bow attacks have a 30% chance to apply a 5 second buff that reduces the charged attack time of all sources by 25%.Ĭharged bow shots have a 30% chance to give a buff for 5 seconds that makes uncharged bow shots refund 30 stamina per hit. Ranged attacks have a 25% chance to increase the players movement speed by 20% for 10 seconds. ![]() Ranged attacks have a 5% chance to refund 15 stamina. Ranged weapons have a 30% chance to inflict the Bleed effect, dealing 20 damage a second for 5 seconds. Killing foes increases the players movement speed by 20% for 10 seconds. Perfect blocks have a 20% chance to Poison targets, dealing 15 damage every 5 seconds for 30 seconds. Its percentage is different for which piece has the bonus: Increases damage of player-dealt poison attacks. Increases the stun of charged attacks by 25. Performing a charge attack has a 33% chance to lower the damage of enemy attacks by 20% for 15 seconds. Light Armor: 10% Damage Reduction & 5% Extra Stamina Usage Performing a critical hit increases the chance of performing another critical hit by 2.5% for 10 seconds. Acid damage ignores enemy defense and all resistances.Ĭritical hits have a 50% chance to inflict the Bleed effect, dealing 20 damage a second for 10 seconds.Ĭritical hits have a 30% chance to deal 25 stun. ![]() Melee attacks has a 10% chance to launch an additional acidic splash that will deal 25 extra damage. Increases damage of player-dealt acid-based attacks by 10%. Melee attacks have a 10% chance to debuff the enemy with acid, causing them to take 15% more damage for 10 seconds. Get into your menu and craft the Spider Hood (2 Spider Fangs, 3 Spider Chunks, 2 Berry Leathers), the Spider Shoulder Guards (5 Spider Chunks, 3 Berry Leathers, 4 Silk Ropes) and the Spider Knee Pads (4 Spider Chunks, 4 Silk Ropes, 2 Berry Leathers) and equip it. Heavy Armor: 30% Damage Reduction & 25% Extra Stamina Usage Increases creatures favorability of the player over other sources of aggression by 50%. Increases the block gauge by 50, allowing the player to take more damage before being stunned. Increases enemy stun by 3 when blocking attacks. Medium Armor: 20% Damage Reduction & 15% Extra Stamina Usage Reduces ranged damage by 90% for 3 seconds after a fast shot happens. Reduces the duration of the "Rough Reload" effect on crossbows to 1.5 seconds rather than 2.3. Increases bow and crossbow reload speed by 40% for 3 seconds when attacking with ranged weapons. Note: The effect is multiplicative and not additive with other sources. (I tactically used terrain to exploit the fight, as it would be impossible without doing so) this is the main reason I say 'spiders need longer respawn timers' and 'there should be fewer spiders' in the current game, the fights get unreasonable, very quickly, and the spiders don't fight each other - even though that happens in real nature.Armor Sets Antlion Armor Set Antlion Armor I have personally had to fight 3 wolf spiders and 6 orb weavers at the base of the tree- all at once. ![]() I am not saying it is not possible, just that one shouldn't rely solely on chance mechanics.Īlso the '2' in the oak tree is subjective. This could be hardware problems, memory issues, performance and the like. Since the game is 'buggy' and glitchy, I don't try to rely on 'speed' since moves, attacks and blocks all have a heavier than they should delay - and the 'indicator attacks' sometimes seem to 'speed' through the animations. (with good armor, this means draining stamina, with weaker armor you get 1 shot in, this means movement is increased at cost of damage mitigation) Since the wolf spider can turn on a dime (maybe quite literally) and attack in an arc - 'going around it' is rarely functional unless you have high speed increase. They mean straight up you vs spider with only perfect block and movement as your option. Kiting around them, kiting into weeds, etc, is "cheesing" it. I usually wear spider armor due to speed increase. What's everyone talking about with wolf spiders being hard, I solo them by kiting around them and very rarely get hit. ![]()
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